aakopian@sympatico.ca - E-mail - home

www.novamesh.com - personal web site

 Fluently spoken languages: English, Spanish, French, Russian, and Armenian

OBJECTIVES: 

To fully realize my artistic potential and eagerness to produce high quality work in a creative environment

 

TOOLS

 

 

ü     

3D

 

 

 

3DS MAX environment (bear-bone software and plug-ins, such as Bones Pro, Character Studio, Morph Magic, Pro Optic Suite, Final Render etc.) MAYA,

Z-BRUSH

 

 

 

 

 

 

ü     

2D / Compositing

 

 

 

 Adobe Photoshop

 

 

 

Adobe AfterEffects, Illustrator, Premier,

 

 

 

Macromedia  FreeHand, Corel Painter

 

 

 

SPECIAL SKILLS

ü     

Ability to conceptualize and create 3D characters or environments from A to Z, both for low-resolution real-time gaming and high-resolution pre-rendered cinematic sequences

 

 

ü     

A very well developed sense of visualization, perspective and proportion

 

 

ü     

Professional drawing and painting skills

 

EDUCATION

ICARI

1997-1998

(Institut de Création artistique et Recherche en Infographie)

 

Diploma of Collegial Studies

 

 

 

DAWSON COLLEGE

1996

3D Animation (Lightwave), AMIGA

 

 

 

DAWSON COLLEGE

1993

Watercolor, graphics, acrylic

 

 

 

YEREVAN STATE ART SCHOOL (ARMENIA)

1987-1990

 

 

 

 

 

 

 

 

 

 

 

 

 

WORK EXPERIENCE

 A2M (Artificial Mind and Movement)                                                                       2006-present

 Lead Character Artist

 

UBISOFT ENTERTAINMENT

                       1998-2006

 

Concept developer, lead 3D character modeler/concept artist/Art Director. Projects include:

"Tonic Trouble" - Level design/Modeling.

"Disney's Jungle Book"- Character modeling (high-res cinematics & real -time)

"Warner Bros Batman-Vengeance" Character modeling  (high-res cinematics & real-time)

"Disney's Tarzan"- Character modeling  (cinematics)

"Tom Clancy's Rainbow 6 III Raven Shield" - Lead Character Artist (concept & modeling)

"Tom Clancy's Rainbow 6 III –  X-BOX" - Lead Character Artist (concept & modeling)

"Tom Clancy's Rainbow SIX VEGAS (X-BOX 360)" - Lead Character Artist (concept & modeling)

"STAR WARS" based title for the PSP  - Artistic Director. (main character concept/ modeling/ texturing, game level graphics and mood control / art direction.)

 

 

DEE-DEE INTERNATIONAL INC.

1996-1997

 

 

Graphic designer, conceptual artist

 

 

 

JOE HOPE EMBROIDERY CENTER

1992-1996

 

 

Graphic designer, embroidery machine programmer

 

 

 

CRÉATION SILVAROUGE

1991-1992

 

 

Designer, screen printer

 

 

 

 

 

OTHER INTERESTS                                                                                                   

Computer games, drawing, playing the piano and guitar, 1st dan black belt Aiki –Jitsu, French Boxing, science fiction literature.